NikMik Posted November 26, 2013 Share Posted November 26, 2013 (edited) In the next update for the William mod (Alchemy for dummies) one of the new recipes will be a neat helmet for William to match his armour. I want the item to have unique stats that will make it as useful as possible while keeping it balanced. Current appearance At the moment it's nothing more than an upgraded Football helmet that also changes his voice while worn. But if you can think of any good stats for it, I may just add them! Probably only one will be added. Edited November 26, 2013 by Mr. Tiddles Link to comment https://forums.kleientertainment.com/forums/topic/29992-clockwork-helmet-stats-suggestions/ Share on other sites More sharing options...
Silentdarkness1 Posted November 26, 2013 Share Posted November 26, 2013 Perhaps an increased amount of gears dropped from smashing clockwork chess pieces? Link to comment https://forums.kleientertainment.com/forums/topic/29992-clockwork-helmet-stats-suggestions/#findComment-378271 Share on other sites More sharing options...
NikMik Posted November 26, 2013 Author Share Posted November 26, 2013 I think, since many people actually don't explore caves/ruins and that gears are a renewable resource for William, that function would be some-what useless to said players who favor safety over exploration. I was thinking it would function as a miner hat, but in the update feeding the Mechanical Butler a specific item will make him emit light. Link to comment https://forums.kleientertainment.com/forums/topic/29992-clockwork-helmet-stats-suggestions/#findComment-378273 Share on other sites More sharing options...
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